DBE Blogs: Winnie the Pooh VS Mini P.E.K.KA
"Even the smallest one can change the world. "
-Helen Beatrix Potter
Before We Start...
This Blog is made in aid of a friend as a gift to him for his birthday, so the Blog will probably be something short and simple.
Leaving that aside. As seen in our previous blog, we will be working with enough materials to make it close, on the mini pekka side, we will be using clash royale, clash a rama, clash of clans and various other media such as brawls stars or squadbusters. On the pooh side, we will be using adaptations such as series, movies, video games and various adaptations.
Background
Mini P.E.K.KA
During the 1920s, on a birthday, young Christopher Robin received a gift from his father, A.A. Milne, a teddy bear named Eduard Bear, then, after many adventures, his father would be inspired to create Winnie the Pooh.
But where does the name Winnie come from? A bear that was educated and fed by the military was named Winnie Peg. After a long time, she was taken to a zoo in London, where Christopher saw her and became good friends with her, baptizing her. to Eduard, Like Winnie the Pooh, this being the beginning of a long story.
Experience & Skill
Winnie the Pooh
Pooh is not an expert fighter, but he should not be underestimated either, since Pooh can also fight, whether in defense of his honey or his friends, he is also a good strategist, he was able to sing a lullaby to sleep at night. Bees was also able to create a plan to stop a supposed ghost (which was piglet).
Equipment
Mini P.E.K.KA
- Arrows: Blot out the sky with a 3 Elixir rain of Arrows. Its moderate damage and very large radius makes clearing swarms and weak enemies a breeze, but is lackluster against higher health units like the Knight.
- Zap: 2 Elixir, instant effect and stuns. What's not to like? The Zap is often the lifeline against swarms, with immediate low damage that can cripple or destroy small troops. Force enemies to re-target, reset attacks or use that slight extra damage to finish things off.
- Giant Snowball: Is a push too hot to handle? A giant, 2 Elixir Snowball will make them slow down for 2 seconds and chill out. As a side note, squishier troops tend to go splat while all but the heaviest of troops get knocked back. The Giant Snowball excels as a cheap, versatile disrupter.
- Royal Delivery: I'm sorry, did anyone order pure defensive destruction? Purchase this package for 3 Elixir and it will be delivered with a slight delay, dropping from the sky, taking out air and ground swarms alike within its radius. Once it hits the ground, a Royal Recruit pops out to finish off the rest. It is perfect for defense, however not for offense, as it can't be placed on the opponent's side! You know what they say, 3 seconds or it's free!
- Fireball: Aaaanndd… Fireball! A fiery rock pummels the Arena and anything else in its small radius dealing significant damage to all enemy troops and buildings, air or ground, for 4 Elixir. It can even knock back some ground troops! It easily destroys low hitpoint troops and cripples medium hitpoint units.
- Rocket: For a hefty 6 Elixir you can destroy a push, a building, or... your Elixir. The ridiculously high damage comes with a ridiculously small area of effect and a long delay, so be sure not to miss. Recommended targets include support troops, expensive buildings, and Crown Towers — bingo if you hit all three!
- Earthquake: Rocking the ground for 3 Elixir, this spell is perfect for clearing small swarms, slowing units down, and doing even BIGGER damage to buildings! Even if there are no buildings in the opponent's deck, this spell can still deal decent damage to towers. However, it doesn't damage flying units (it is an EARTHquake, after all).
- Goblin Barrel: 3 Goblins for 3 Elixir that can be spawned anywhere in the Arena — perfect for a surprise attack! If left ignored, it can deal heavy damage to towers for an unparalleled low cost, but these Goblins are easily countered by swarms or spells and are relatively slow to begin attacking.
- Lightning: For 6 Elixir, Lightning strikes the three units with the highest hitpoints in a large area, either crippling or completely annihilating them. As a bonus, there's an extra half-second stun at the end! It's great when taking out support units in a huge push, but is utterly worthless against small units and swarms.
- Freeze: Freeze! This 4 Elixir spell incapacitates and slightly damages troops and buildings for 4 seconds. It can catch players off guard, helps your troops win combat unscathed, and can often clutch a victory. Or use it as a last second defense by freezing enemy troops that is just about to reach your tower. But it can cause your opponent to create a bigger push to crush you.
- Barbarian Barrel: An angry Barbarian in a barrel rolls a moderate distance, dealing moderate damage to troops and buildings, then breaks open and goes to town with his sword. Despite falling short of reaching the Crown Towers, for 2 Elixir this card can protect, attack, and distract all at the same time.
- Poison: A 4 Elixir area-denial spell that maintains a powerful presence. It is capable of disrupting defenses, crippling pushes, and preventing supports being played by destroying any swarms and many glass cannons that pass through an area in a matter of seconds – but only if they stay inside it! Speaking of staying inside, in its ring of toxicity, troops walk slightly slower, aggravating the hurt put on them.
- Clone: The Clone is an incredibly volatile spell that clones every troop within its radius. For only 3 Elixir, it doubles the damage and can overwhelm opponents as Clones still retain the abilities of their normal counterparts. Despite this, each cloned troop only has 1 hitpoint, so beware of area damage! Clone can affect Champions, but only the original will use its ability. Also, it doesn't affect buildings (except the Cannon Cart) nor skeletons summoned by the almighty Skeleton King.
- Tornado: Get over here, enemy troops, so this Rocket can hit you all! This windy Tornado pulls any troops in its large effective radius, quickly grouping them all up in an instant (perfect for any incoming splash damage) while also slightly damaging them for only 3 Elixir! When used correctly, this spell can be invaluable. Also useful for dragging that pesky Hog Rider to activate your King Tower
- Mirror: The Mirror is an Epic card that is unlocked from the Miner's Mine (Arena 15). It is a spell that repeats the last card used by the player for 1 extra Elixir. It will never appear as 1 of the first 4 cards dealt to the player at the start of a battle. The Level of the copied card will be one Level higher than that of the Mirror. When in a battle, the card will display the player's last placed card inside the Mirror. A Mirror card does not have a defined Elixir cost; instead, it shows a "?".
- Rage: Pump up your troops with a 2 Elixir boost! Increases the attack speed and movement speed of all units in its large effective radius, greatly multiplying their strength and creating savage beasts that can take out towers in seconds. However, when used in the wrong place or time, it can just be a waste of Elixir.
- The Log: Looooog
Winnie the Pooh
Santa Pooh
Its was the night before chritsmas,and As you can see, the old silly bear was very hungry.
Abilities
Mini P.E.K.KA
Super Mini P.E.K.K.A.
C.O.O.K.I.E.
Non-physical interaction and Soul Manipulation
Troops such as the Barbarian King and the Archer Queen are able to hear and receive directions from the narrator.
As Super Mini Pekka
It can be made as big as the princess tower in this form.
Winnie the Pooh
Inorganic Physiology
Body Control
Can move his body parts at will as if nothing had happened
Inmersion and Plot Manipulation
Characters like Tigger or Pooh are capable of modifying the text and the plot by leaving the book and being able to manipulate it in their favor,Incidentally, characters like Tigger can be helped by the narrator if they are in serious danger.
Time Travel
Tigger took Rabbit back in time by going back in the book to show him what he was like on Easter Day
Dream Manipulation
Non-Physical interaction
Feats
Mini P.E.K.KA
Overall
- Able to overcome several troops that surpass him in size and elixir.
- Able to survive underwater after having survived breaking the bridge.
- Somehow he got his own arena made entirely of pancakes.
- In collaboration with the evolutions, they jointly defeated troops that were beating them up.
- Saved the princess from the goblins and made 3 crowns in the process.
Strength
- The Ice Wizard freezes a bomb from the giant skeleton.
- The Giant throws the barbarian to a distant distance. (0.046 Tons of TNT) (Small Building Level)
- Champions make the arena shake.
- The Mini pekka and the pekka hit with the force of a hurricane.
- The lava puppy was able to incinerate the moon. (67.96 Extatons of TNT) (Moon level)
Speed
- The Ice Wizard is faster than the inferno tower. (Mach 0.83) (Subsonic+)
- Speed of the Giant throwing the Barbarian. (1996 m/s) (Hypersonic)
- The Valkyrie dodges attacks from the electro wizard. (123861 m/s) (Massively Hypersonic)
- The lava pup was able to reach the moon in a few seconds.
- The Giant was able to hit his own shadow. (FTL)
Durability
- Peter and Larry tank a rocket explosion. (0.60 Tons) (Building level)
- Survived to The Earthquake. (20.47 Gigatons) (Island level)
Winnie the Pooh
Overall
- Defeated a swarm of bees without the help of his friends.
- Expert in eating honey
- He mustered up the courage to go into a snowstorm with the risk of an avalanche to save Tigger.
- Just as brave as piglet, who defeated several enemies such as wozzles and heffalumps
- Together with his friends they were able to create the rabbit rock lifter
Strength
- Gopher raised a giant tree. (1507.63263661 Joules) (Street Level)
- Rabbit charges towards Pooh, making him pop out of his hole and flying into the air long distances onto a honey tree.
- Rabbit blew up his garden by using a pogo stick-like dynamite.
- Tigger moved a giant rock/boulder with a very powerful, fast and complicated bounce, it brought everyone and the rock remover into the mud.
- Comparable to Owl, who created a world of dreams,which was full of constellations and even a moon.
- Piglet is able to defeat monsters in the whole game, these threaten his friends by destroying their dreams, such as taking the color out of Eeyore's dreams , They tormented owl inside her dream by taking away her memories, and at the end of the game a shadow tries to attack the lives of the inhabitants of the hundred acre forest by surprise.
Speed
- When seeing Piglet on a pillow sheet (thinking he's a ghost), the gang runs away at blurry speeds.
- Far away off Eeyore on a swing long distances, Tigger ran fast enough to make a swing spin around, it sent Eeyore flying high into the air.
- Roo bounced off branches so fast he flew towards Tigger on the avalanche some distances.
- Pooh, Eeyore, Rabbit and Tigger outran bees in a chase.
- Piglet defeated a shadow in combat. (FTL)
Durability
- Pooh, Piglet and Owl survived the destruction of Owl's house after it and it's tree got knocked down by a very strong wind.
- Pooh and Piglet falled a long height from the waterfall while the Hundred Acre Wood was flooded.
- Piglet survived being blown by winds that sent him flying when he was wearing bricks.
- Comparable to Rabbit, who survived an explosion. (0.39 Tons) (Building)
Scaling
Mini P.E.K.KA
Brawlers
- [Bull] His Super. (0.026 Tons of TNT) (Small Building level)
- [Shelly] Her Super. (0.013 Tons of TNT) (Small Building level)
- [El Primo] Can Summon Meteorites. (233 Tons of TNT) (Multi-City Block level)
- [Dynamike] Destroy the Moon.
- [Tara] She can create a black hole and other brawlers survive this. (At least 2700 Zettatons) (Large Planet level)
- [Max, Griff and Buster] Their attacks go at the speed of light.
Weaknesses
Mini P.E.K.KA
Before the Verdict
Brawl Stars scaling?
This argument is somewhat popular, although it is usually questionable, but here we decided to take it and also put different reasons that justify it.
- Clash royale troops like giant can fight Brawl Stars troups like El Primo.
- Shelly and Bo were in Clash Royale, fighting against their characters.
- Barley is able to use the power of the wizard to beat other Brawlers.
- Supercell characters lives in a same universe.
- Supercell characters from other games appears in squad buster, fighting or helping eachoter.
(Gonza)
Verdict
Stats
The difference is that Physical Strength is quite considerable, being that Pooh scales friends like Piglet who already go to a Galaxy scale (because of the heffalumps and dreams) Being that Mini PEKKA only scales to moon level by scaling other troops. that climb from the Lava Hound
There is a high disadvantage in terms of physical strength and endurance.
Going to the Speed gap, both would be Tied in that section, Due to the Speed Scallings higher than the speed of light on the part of Brawl Stars and Pooh on the other hand has feats scaling Piglet who is capable of blitzing shadows, therefore I see a solid tie here.
As for lifting strength feats, both have almost nothing here, but I see the mini pekka with a clear advantage when scaling with the Fisherman who can push like nothing heavy and huge troops like the giants.
Weapons and Skills
They both have decent combat skills and it's a little difficult to determine solid things for both of them.
While the Mini Pekka could try to kill Pooh using spells such as poison, ice or cloning and using a mirror, being able to cut him using his weapons, his greatest advantage is the super mini pekka, being able to transmute Pooh with a sword blow, turning him into a pancake. and heal with it.
On the other hand, Pooh has great abilities like being able to travel in time through the pages of the book, Manipulating the plot through the text and can receive help from the narrator, Maybe BFR some other story, Maybe he could absorb the Mini Pekka after defeating him just like Piglet would do, but most importantly he could call the narrator in case he was in danger.
Tertiary Factors
''Oh but Pooh doesn't fight, he's too peaceful.''
Emmm... It's really true that it's not common to see him fight, YES he has done it multiple times, he was able to go armed against a possible threat in case they wanted to take him his poor honey on other occasions, in almost death situations, characters like ROO, who overcame all fear in the situation and went to save tigger, Now, I don't see Why not, Pooh would use his skills in defense if he were threatened and be able to plan a strategy. Regarding the mini Pekka, he is possibly smarter than Pooh, but when it comes to IQ battle, well... he is not very smart when it comes to acting.
He confused a horde of goblins with pancakes, he left the bench without the king ordering him to attack them all until he made the 3 crowns, he is very impulsive but you should not underestimate him either because he has knowledge in cooking and knows when to do it. use the super mini pekka (he did it against the mega knight being at a disadvantage) We can conclude a great advantage on Pooh's part in terms of AP and Skills, however, it goes against his childish way of seeing things and his disadvantage in lifting force.
While the mini Pekka has in its favor more intelligence, combat experience, lifting strength and that transmutation is a giant win, however, it is surpassed by Pooh's great AP and Hax, apart from the fact that both are equally fast.
Conclusion
Mini P.E.K.KA
"There is no better cook than mom 🦋 ❤️🥞"
Advantages
- More Lifting Strength
- Smarter
- Best combat experience
- Their lasers could damage Pooh from a long distance
- Transmutation is a very strong wincon
Disadvantages
- Less strong and resistant
- Worst Hax
- Does not make good strategies in combat
- It has an off button so it is a good weak point
Winnie the Pooh
- Strength and Endurance
- Better Haxs
- BIQ
- He can ask the narrator for help in a risky situation
- Less Smart
- Worst experience
- Less Lifting Strength
Next Time...
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