DBE BLOGS: Ori vs The Knight

 

(Spectral, thanks oomfie)


(Morta)


(MonkeyBoi)


(KirbyChyn)


(Axo Axolote)


(Izumi Zoldick)


(Deypel Rebuild)


(Ryzo)


(Benjadeo71)


(Tortilleli)


(Rangey)


(Alca)


(GoldenFreddy999M)


“Only when it is dark enough, can you see the stars.” Martin Luther King Jr.


(Introductions made by Blue_Nines and Pana Perk)


Yin and Yan, a concept of Taoism referring to two totally opposite forces, but somehow interconnected, so equal...and so different at the same time.

Among all these forces, light and darkness are some of the ones that stand out to me, seen as a symbol of heroism for some, and for others as symbols of complete evil; happiness and fear, hope and emptiness, everything and nothingness. Among all these characters that have come to represent these concepts, only two have stood out as much as these... 


Ori, the light that restored the Blind Forest's sight.

and The Knight, the darkness sent to defeat the Hollow Knight.


Two messengers, icons of the same video game genre, sent to stop a major threat, and at the end of their adventure... Only one will make it out alive. 

Will the light reign, or will it be totally consumed by darkness? Find out more today... DBE BLOGS!


Before We Start..

(By Sikanioco on DevianArt)


The content of both is...extremely easy to explain to tell you the truth, neither of them has a huge amount of content other than their video games where they came from, so there is not much to explain.

For Ori, we will use his two games, Ori and the Blind Forest and Ori Will of the Wisps, for the Knight, we will use his main videogame: Hollow knight, the Quirrel and Hornet comic, and finally, the official HK Reddit (All this will make more sense later).


Oh yeah, there's also Silksong, we'll include it even though he hasn't come out because we're so funny.


Background

The Knight

(WHAT DO YOU MEAN HOLLOW KNIGHT WAS MADE BY 3 PEOPLE?)

(Bio by Spectral)

“Higher Being, these words are for you alone.”



     Within the far reaches of the world’s end, past the mighty winds and the indomitable cliffs, lies the remains of a kingdom long forgotten to time and sins. A kingdom of grand wonder formed by a vision. A vision by the ruler king passed to give every living thing the opportunity to expand their minds beyond their animalistic desires. Rather, a dream of a brighter future through the prosperity and togetherness of the very people who inhabit this once untamed land. In order to grant the full picture, we must dial back the clock to an ancient civilization of old. A kingdom with a history of loss, revitalization, and ruin. Welcome… to ancient Hallownest


     Before it became a blooming land of hospitality, higher beings were worshiped from each corner of the underground city. To the West, the being Unn had prophets in the Mostkin, and whom was the god of the natural greenery. To the south, the unnamed embodiment of darkness being praised by an even more ancient species now lost to time. Lastly, to the East, a tribe of wide eye moths who pledge themselves to the light and their goddess of their dreams, The Radiance. But there would soon be a fourth god to join the pantheon of higher beings. A figure born from the beings known as the Wyrm.


    After burrowing through vast deserts and towering mountains, this special Wyrm found itself in Hallownest, and was reborn into a newer form, a natural higher being. This was the birth… of The Pale King. Soon after his arrival, The Pale King spread his rule across Hallownest, granting the inhabitants proper minds to think, fulfilling the very dream and ideologies of the Wyrm. Naturally, The Pale King became ruler of a vast majority of Hallownest, and what helped his rule was the Wyrm’s ability to foresee into the future to protect their kingdoms from any future harm. Through The Pale King’s rule and power, the kingdom of Hallownest became forever. It became an endless kingdom in both size and longevity. Or at least… that’s what was thought to be…


     You may remember one of the previous gods worshiped before The Pale King known as The Radiance. Her worshippers were The Moth Tribe, who resided in the Resting Grounds of Hallownest, a place where warriors would rest and would eventually be put to rest. The Moth Tribe was gifted with the ability to harness the power of Dreams, and cross between the real world and the Dream Realm, essentially a world within one’s mind that is constructed of their mind and essence. With this, The Moth Tribe were able to communicate and interact with the land of the dead in the afterlife. Their goddess, or rather, their “light”, The Radiance, was worshiped massively by them, residing in the Dream Realm and fueling it. 


     However, upon the arrival of The Pale King, the moths were drawn to his brighter light and higher power, leading most to abandon hope and faith in The Radiance. The remaining Radiance followers weren’t enough to keep the flame of The Radiance burning, and it died out, leaving little to no remaining moths left, and leaving The Radiance a distant memory of the past. 


     Unfortunately for Hallownest’s inhabitants, this wasn’t the last of The Radiance. As one final mark to leave upon Hallownest, The Radiance used her dream powers to reach out to the minds of all bugs and force them to dream of her. While not sounding all too threatening, the twist here is that The Radiance use her power and influence to create The Infection. Radiance’s Infection essentially zombified all bugs within Hallownest who’s minds weren’t powerful enough to resist her power. This was catastrophic for the kingdom.


     The Pale King was desperate for a way to prevent this infection that was ruining his kingdom. Seeing few options, The Pale King turned to the one force which opposed The Radiance and her Light: The Void. Originating from ancient times, Void was a natural force that opposed Higher Beings, and was essentially made of darkness and shadows. 


     In order to fight against The Infection, The Pale King extracted bits of The Void in order to mold it into a creation of his own vision: Vessels. These Vessels were designed in order to contain The Infection, since Void would suppress The Radiance’s ability to manipulate one’s mind via Void having no mind to think in the first place. Unfortunately, not many of the Vessels were successful. In fact… thousands… of them… weren’t successful. All for one reason: love for their father. You see, a Vessel may not be born with a mind, but can gain one through a connection close enough to it. While raising the Vessel children in his own palace, the Vessels would unknowingly gain a love for their creator, not to mention the remaining life around them.


     The Vessels would all fail to properly be emotionless, so they were all useless. But alas, one final Vessel was created and showed great progress. With one final glance into one another’s eyes, The Pale King chose their savior, and trained it from birth to be the ultimate warrior to defend against The Infection, and dubbed as Hallownest’s own Hollow Knight. The Hollow Knight was chained up within The Black Egg Temple to conceal The Infection indefinitely while simultaneously casting the rest of the failed Vessels back into The Abyss, and The Radiance was no more.


     At least… that was what the kingdom had hoped…


     In one final fatal flaw made by The Pale King, he had spent too much time with The Hollow Knight as a young Vessel, which, while not entirely mutual, lead to The Hollow Knight forming a sense of love and desire to prove themselves to their father. Just like the rest of the Vessels before them, The Hollow Knight was a failure, but this time, it would be the last. As The Hollow Knight was locked within the Black Egg Temple to seal the Infection forever, the kingdom had unknowingly doomed themselves even further, as The Radiance was given the perfect opportunity to spread the Infection across the entirety of Hallownest through the decrepit husk of the false savior, with no one except for the spirits of the ones who sacrificed themselves to seal the temple, could open it.


     Hallownest was now truly done for. With no other ideas and no hope to bear, The Pale King mysteriously died, and the rest of the monarchy either died fighting off the infected civilians or went into eternal hiding. For years, Hallownest was never heard from again, except for the distant cries of lost hope and broken promises of the people who pledged their allegiance to the god that would “save” them…



     But for every sliver of light that stretches across the world, a shred of shadow is casted behind it. From the shadows of the burning light, one final being of the darkness that opposed it emerges. Bearing no name, holding no memory, and with no voice to communicate, this lone traveler crossed upon Hallownest with a distinct calling that was unclear to them or anyone else in fact. Nevertheless, this traveler descended into the kingdom driven mad to begin their adventure into the unknown, not knowing that they themselves, a child of the dark, would be the usurper of the light. This small, blank faced, and soulless traveler… was The Knight.


     In actuality, The Knight was the final remaining Vessel creations of The Pale King. Having lost their memory of anything before their arrival, they had no emotions to be manipulated, no thoughts to twist, no mind to think. The perfect counter to The Radiance and her infection. Descending into the lost kingdom through the old well of Dirtmouth, and thus truly begins the tale of the little shadow who ventured to the depths of the unknown to quell the light that plagued the underground.


     To make a long, long story short, The Knight would slowly but surely travel across the entirety of Hallownest, slaying the mindless beasts that were puppeted by The Infection, uncovering the secrets of the lost world and granting hope to the remaining survivors. Haunted by the spirits of The Dreamers, the spirits of the ones who sealed the Black Egg Temple, The Knight is eventually captured and sealed within the very world of Dreams themselves; The Dream Realm. However, this would be exactly what The Knight needed, as they were called upon by a spirit of the ancient Moth Tribe, who granted them the very tool to reach The Radiance: The Dream Nail. A weapon crafted by the very Essence of Dreams, The Knight could now physically access the inner minds of others to cleanse their minds of whatever impurity dwells within.


     Fast forwarding a little more, and The Knight has absorbed the Essence of The Dreamers themselves, but still needed the power to properly seal away the light. Using the Dream Nail, The Knight enters the ancient dream of one of the king’s guard’s corpse, and obtains the Kingsoul, the final blessing of the Pale King and an infinite supply of Soul. The Knight then travels to the corpse of the very birthplace of The Pale King, The Lost Wyrm, which held the final piece they needed to make their way to the light; The King’s Brand. Now branded as the rightful descendant of the lost ruler, The Knight enters the very place their brethren were cast away: The Abyss.


     Here, The Knight battles through the home of the thousands of corpses left behind by the experiments of The Pale King. Upon reaching the bottom, the Kingsoul absorbs the very power of the Void, unifying the blessing and power of the Soul of The Pale King and the dark corruption of The Void, forming the final weapon to defeat The Radiance. This was the Voidheart. Now with the ability to call upon the power of The Void whenever, The Knight as needs from the very bottom of the kingdom to the very top, prepared for the final battle.


     With the power of both the past ruler and the darkness that opposed the light, The Knight could now access the Black Egg Temple and combat the very source of this mind plague. Removing the seal of the entrance doors, now with an entire assortment of powers and arsenal, and with the very blessing of the soul of the lost king, delved into the all too familiar darkness to silence the night.


     From here, is where the ending varies depending on the choice of The Knight. They could decide to simply fight The Hollow Knight and take their place as the true Hollow Knight. In the ideal ending, The Knight utilizes the Dream Nail and the assistance of their half-sibling, Hornet, to enter the mind of The Hollow Knight, facing down and erasing The Radiance and her Infection from the memory of all. In perhaps the most dubiously “good” ending, The Knight never descends into the mind of The Hollow Knight at all, and instead, traverses into the ancient mind of The Godseeker, where they fight through several pantheons of “gods”, and eventually fights and defeats The Radiance at her true power, the Absolute Radiance. From there, they call upon the true power of the Void as well, unifying it all as one and forming into the god of all darkness: The Shade Lord. However, this led to perhaps an even worse end result, as The Void leaked from the body of The Godseeker, leaving the new fate of Hallownest unknown…



     But what is known to this day, is that this small, unknown, unnamed, and hollow hero from the darkness is what pillaged through the ravenous world and slayed the doom bringer of the world gone by. With what little hope lied and what little chances stood, The Knight truly proved the worth and power within each and every one of us, no matter how big or small, thin or tall, everyone is capable of greatness. Everyone is destined for something more. And everyone has the right to their destiny. No matter how hollow they may be and how broken their spirit may be, there will always be a spark of hope to burn through the dark that plagues one’s mind, and The Knight is a symbol of it all.


Ori

(Ori, a masterpiece in making you cry)

“We carry Kwolok’s wisdom with us. Every night we tell his stories. Of the Light, and the Marsh, and the Decay. And of a spirit who came to help. That one is my favorite.”

Ori's story begins on the night of the Great Storm, a powerful weather event that rips them away from the Spirit Tree's branches before they were born. At this point, Ori has the form of a glowing leaf and is carried away from their father in the winds of the storm. Naru, who had been sitting out in the storm, sees the glowing leaf float by her and immediately investigates. Upon landing in the foliage, Ori is "born" into their iconic spirit. Naru, seeing the small creature as one who needs maternal care, takes Ori into her embrace and acts as their adoptive mother.

Some time later, Ori awakens to a scenic summer day. With their nearby fruit trees running low on fruit, Ori and Naru spend the day working together to build a bridge across a long stretch of water, gaining access to more plentiful specimens. After making it to the other side at night time and enjoying the fruit in the quietude of night, Ori carries some fruits in their arms and heads back to their cave to store it for later. However, before they can make it inside, Ori sees the Spirit Tree ablaze with light, calling for them to return. Naru, for reasons that are not clear, picks up Ori and rushes inside of the cave.

Unaware that what they witnessed would eventually lead the Nibel's ruin, Ori and Naru slowly eat their supply of fruit until only a single piece is left. Naru unsuccessfully attempts to find more, but it is near impossible due to the slow decay of the forest. After Naru lets Ori take the last piece for themselves and realizing that they would both starve without more food, Ori sets out into the barren wasteland and discovers untouched fruit on a high branch of a tree. After shaking it down to the ground, Ori makes their way back home, thinking back on the memories from before the forest decayed. Ori eventually returns to the cave and offers Naru the fruit they have found. Naru does not answer. Ori tries to wake her up, but with no avail. Realizing that Naru had died of starvation in an act of selflessness for them, Ori lays down on her body, devastated by the loss.

Ori decides to leave their lifelong home shortly after, with no reason to stay now that the only parent they ever knew was dead. As they journey deeper into the decaying forest, Ori becomes very weak without food or the supporting light of the Spirit Tree. They trudge aimlessly forward into withering darkness, each step growing more and more difficult, until Ori falls from exhaustion and draws one last breath. Upon their death, thousands of tiny white flowers grow and chase away the cloud of darkness, revealing that Ori had nearly made it to the Spirit Tree. Sensing that his child had fallen, the Spirit Tree uses the last of his strength and light to revive Ori, ultimately starting the game.

After being revived, Ori travels through the Sunken Glades and encounters a mysterious light. They find out that this light is Sein, the eyes and source of the Spirit Tree's light. Sein becomes Ori's guide and support from that point onward and both travel to the Spirit Tree himself. It is here that Ori learns why Nibel began to decay: during the Light Ceremony that was intended to call Ori back home, the Spirit Tree and Ori's kin were attacked by a malevolent force, Kuro. She stole Sein from the Spirit Tree's branches and disrupted the balance of the three Elements of Light, throwing Nibel into chaos. Sein tells Ori that the Spirit Tree's light is now inside them and that the fate of the forest now rests on their shoulders. Hearing about how they must travel to the Ginso Tree, Forlorn Ruins and Mount Horu in order to restore the Elements, Ori travels forth with the determination to save their home.

During the journey to restore the Element of Waters, Ori encounters Gumo, a member of the Gumon race who had become corrupted by Nibel's decay. Though initially having to contend with Gumo's traps in order to take back the Water Vein, Ori frees Gumo from being pinned down by large rocks, an act of kindness that eventually brings the Gumon back to the light. After restoring the Element of Water, Ori encounters Kuro for the first time and is nearly sent to their second death being flung from the heights of the Ginso Tree. Gumo repays Ori's kindness with some of his own and saves the spirit, leaving them to see the waters restored.

Ori and Sein travel into the Misty Woods in order to unlock the Forlorn Ruins. After having found the Gumon Seal, they enter the Ruins to find them frozen over in a terrible cold. The Gumon who lived there all perished in the freeze, leaving Gumo as the sole survivor. After reaching the heart of the ruins and vowing to restore the Element of Winds in memory of the Gumon, Gumo overhears Ori's intentions and decides to repay them by taking the Light Vessel back to Ori's home. After escaping the Ruins, Ori and Sein find themselves in Kuro's nest and discover the true reason why she attacked the Spirit Tree: the Light Ceremony had accidentally killed her three hatchlings from its intensity, leaving only one egg left and causing Kuro to attack in her rage. Kuro herself then appears, forcing Ori to dive from her nest and flee.

With only the Element of Warmth to rekindle, Ori and Sein set out to reach Sorrow Pass and then eventually Mount Horu. At the same time as Ori finding the Sunstone needed to enter the mountain, Gumo arrives back at Ori's home with the Light Vessel and discovers Naru's body. With Ori's kindness and forgiveness inspiring him, Gumo uses the Vessel's light to revive Naru. Together, the pair of them travel to the mountain at the same time that Ori enters its depths. Through skill and courage, Ori beats the mountain's trials and finally rekindles the Element of Warmth. Before they have a chance to celebrate however, Kuro appears and forces Ori to escape the rising fires. Though nearly making it back to the Spirit Tree to restore Nibel, Kuro knocks Ori unconscious just as Naru makes her way through the burning forest. As Naru cradles Ori in her arms, Kuro watches and realizes that she has become the monster she saw the Spirit Tree as; killing the children of others. Seeing what she had done, and also finding her egg on the edge of burning, Kuro sacrifices herself, returning Sein to the Spirit Tree and dying from the light.

The Spirit Tree returns balance to Nibel. As Naru and Gumo watch from afar with Kuro's unborn chick in their care, Ori stays with the Spirit Tree and watches their fellow Spirits fall and be born from the Tree's branches.

Shortly after Ku's birth, Naru, Ori, and Gumo help raise Ku in Nibel for the span of a few years. After a few failed flying lessons, Ku is discouraged, prompting Ori to use Kuro's feather to allow Ku's deformed wing the capability to fly. With Gumo's aid, the pair become successful in their flight, taking their voyage around Nibel and soared over to a different region called Niwen. However, a storm separates the pair, with Ori landing in Inkwater Marsh and Ku landing in the Silent Woods.

While searching for Ku, Ori learns that Niwen has been suffering from the Decay for a long period of time, and encounters Shriek, an orphaned owl who was born with deformities caused by the Decay. To get to the Silent Woods, Ori goes to the Wellspring and get Niwen's waters flowing clean again. While evading Shriek, Ori manages to reunite with Ku, but Shriek ultimately discovers them, hunting for them while they try to search for the feather to return home. When they find the feather on a branch in an open space, it is blown away by Shriek's wings as she corners them. She attacks Ori, causing them to fall into a pit, while Ku tries to attack Shriek to defend Ori. After flinging Ku off of her, Shriek walks over to Ku who is cornered at a ledge. She tries to stand up to her as Shriek crushes Ku under her stone wing, sending the owlet off the edge.

Ku is found by Ori and the Moki in critical condition and brought back to Kwolok's Hollow, where she is wrapped in a leaf. A devastated Ori lies down next to her. The Voice of the Forest surrounds Ku with a field of flowers trying to help her, but as Kwolok explains to Ori, it is currently too weak in its own dying state to fully heal her. This is because with the Spirit Willow's passing, the light it carried broke apart and scattered all across Niwen, leaving the forest vulnerable to corruption and decay. If The Will of the Wisps: the Memory, Eyes, Strength, and Heart of the Forest are brought back together in time with the Voice to reform Seir, the Spirit Willow's light, all of Niwen, including Ku can be saved.

Ori eventually becomes successful in forming Seir, but along the way, Kwolok, who aided in the search for the Strength of the Forest, dies from injuries caused by the mind control of Foul Presence at Luma Pools, and learning of a prophecy of a spirit returning to Niwen to restore life to the forest in Windtorn Ruins. They run into another encounter with Shriek. After Seir prevents Shriek from attacking the pair, Ori attempts to befriend Shriek, but is rejected instead due to Shriek's childhood trauma. Ori and Seir head to the site of the Spirit Willow, and learn that Ori will have to embrace Seir's light in order to replace the dying Spirit Willow and save Niwen at the cost of Ori's old life.

Before Ori and Seir could merge, Shriek attacks the pair one more time, separating them, before engaging Ori in a grueling duel for the fate of Niwen that tore the dying Spirit Willow and Weeping Ridge asunder. Ori successfully defeats Shriek, but is also left exhausted and wounded in the process. Ori limps their way to Seir and reflects on their past memory of their time with their family and in Niwen before accepting the new responsibility as Niwen's Spirit Tree in order to save Ku. Ori's sacrifice restores Niwen to life and heals Ku as well as her disabled wing.

Naru, Ku, Gumo, and a small group of Moki head to the site of Ori's merging, and witness Ori's spirit tree sprouting. Over the course of a number of years, Naru and Gumo help Ori's spirit tree grow. Naru eventually passes away from old age while lying at the Tree's roots. Now having grown into a giant spirit tree, a spirit leaf flies away from Ori's tree branch to begin a new life.

(Description by the Ori’s Wiki)


Experience & Skill

The Knight


Although the period in which Hollow Knight spends is relatively short (debatably it is only one long night) the knight has shown to be extremely skilled and experienced, he was trained in the art of the sting by the masters, Oro, Mato and Sheo. Being able to defeat them later in a fight, Hollow Knight is also a game known for its absurd amount of bosses, being 47. Among them being beings like the Mantis Lords, who were so strong that they did not succumb to corruption and are among the only conscious creatures in all Hallownest, he has also faced extremely experienced beings, such as Hornet, the guardian of the dung, Sly and the God Tamer. But this does not end here, the Knight was able to defeat the three phases of the Colloseum of the insane. a coliseum where thousands of insects fight to see who is the strongest, resulting champion among all. Also he fought with experts in using the soul, as the Soul Master or Grimm himself, who had the power to "Combine the world of dreams and nightmares in one", the 7 Warrior Dreams, 7 strong insects with their souls prowling around Hallownest, with them Galien, the self-proclaimed strongest insect of all Hallownest, and among all these many more.


We could really spend all day talking about the different adversaries that the knight has defeated, but I think the most important one is the time he managed to complete all the rounds of the GodHome, a site made by god seekers to find the "God of Gods", becoming the knight in this and defeating for the second (and third if you are a completist) all the bosses of Hollow Knight, among them, Radiance and Absolute Radiance, a being that has lived for thousands of years, manipulating beings inferior to him to gain power and influence, with the knight being able to defeat him completely even in his strongest form.


As far as intelligence is concerned, it has been mentioned many times that the knight is a being that has no mind, but even so, it is a topic of some debate in the community, so I will leave it as a possibility. He has been able to go all over Hallownest, even if it was a totally unexplored place for him, and complete some "platforming puzzles" like the whole white palace, so at least he has some reasoning.


Ori

Ori is someone who should not be underestimated, he is specialized in the use of very varied weapons such as swords, hammers or bows. Besides that, he has faced too many different enemies, being specialized in enemies MUCH bigger than him, practically all the bosses in his games are creatures much bigger than him, and Ori was able to complete them even without many complications. This includes Shriek, who threatened to destroy all of Niwen and who Ori was able to defeat in the end.

In terms of general intelligence, Ori has shown himself to be able to solve several puzzles throughout his adventure, such as being able to solve all the puzzles in the Forlong Ruins or being able to pass the Misty Woods, an almost enchanted forest mowed down by fog.

Arsenal

The Knight

Nail


The Nail is the main weapon used by the knight during his adventure, it is a short distance sword that has the property of being able to bounce on objects such as thorns or enemies, gaining more mobility options. In addition to that, if given to the Stingers forge and in exchange for the Pale Nail, the Nail can be upgraded to its maximum version, being the Pure-Nail, a weapon described as the "ultimate weapon of all Hallownest" and being considered as a "Perfect Construction".

Mothwing Cloak


Allows the knight to make a dash that will propel him several centimeters forward.

Shadow Cloak


Being void enhanced, it allows the knight to be invulnerable while using his dash.

Mantis Claw


Allows the knight to climb on vertical surfaces, doing a kind of Wall Jump.

Crystal Heart


The knight can concentrate if he is on the ground or on a wall to do a Super Dash, which will fly and will not stop until it hits something or at the knight's choice.

Monarch Wings


Using moth wings, the knight can do a double jump in the air...not much more to add.

Isma’s Tear


In a hidden garden of Isma, the knight found the tear of... Isma. It allows him to be able to swim in acid and be resistant to acid based attacks.

Rancid Egg


A rancid egg, maybe it will be useful to someone…

Lumarfly Lantern

A flashlight with a moth inside it, perfect for visiting dark places.


Charms


Charms are objects scattered throughout Hallownest that can be collected, giving the wearer different effects (passive or active depending on the amulet) that will help him in his adventure. There are 45 amulets in total, each one different from the other. one mechanic is that the knight can't wear all the amulets at the same time, since each one occupies a number of "notches" that vary from 1 to 4, the knight only has 11 notches, so it is always important to consider which amulets will be useful in each part of the game. if there is at least one notch left unused and you use an amulet that for example uses 2 notches, it will activate the effect of "Overcharmed" where the player will receive double damage in exchange for exceeding the limit of notches required. 


Wayward Compass: 

Whispers its location to the bearer whenever the map is opened

Gathering Swarm:

A swarm that will follow the wearer and gather all loose geo.

Stalwart Shell: 

When recovering from damage received, the wearer will be invulnerable for a longer period of time.

Soul Catcher:

Increases the amount of SOUL obtained when hitting an enemy with the nail.

Shaman Stone:

 Increases the power of spells to do more damage to enemies.

Soul Eater:

Greatly increases the amount of SOUL obtained when hitting an enemy with the nail.

Dashmaster:

The bearer will be able to perform the dash more frequently, as well as perform the Rapid Downward Advance

Sprintmaster:

Increases the wearer's running speed, allowing him to dodge damage or overtake the opponent.

Grubsong:

 Gains SOUL when taking damage.

Grubberfly’s Elegy:

 Infuses weapons with holy strength. When the wearer has full health, it will launch beams of white-hot energy from its nail.

Unbreakable Heart:

Increases the wearer's health, allowing him to take more damage.

Unbreakable Greed:

Makes the wearer find more geo when defeating enemies.

Unbreakable Strength:

Hardens the bearer, increasing the damage he inflicts on enemies with his sting.

Spell Twister:

Reduces the cost of SOUL when casting spells.

Steady Body:

Prevents the wearer from bouncing backwards when hitting an enemy with its stinger.

Heavy Blow:

Increases the strength of the wearer's nail, causing enemies to recoil more when struck. 

Quick Slash:

 Allows the bearer to deliver much faster slashes with his nail.

Longnail:

 Increases the range of the wearer's Nail.

Mark of Pride:

Greatly increases the range of the wearer's nail.

Fury of the Fallen:

The wearer's strength will increase when close to death.

Thorns of Agony:

When taking damage, sprout thorny vines that damage nearby foes.


Baldur Shell:

Protects its bearer with a hard shell while focusing SOUL.

Flukenest:

Transforms the Vengeful Spirit spell into a horde of volatile baby flukes.

Defender’s Crest:

Causes the bearer to emit a heroic odour.

Glowing Womb:

Drains the SOUL of its bearer and uses it to birth hatchlings.

Quick Focus:

Increases the speed of focusing SOUL, allowing the bearer to heal damage faster.

Deep Focus:

The bearer will focus SOUL at a slower rate, but the healing effect will double.

Lifeblood Heart:

When resting, the bearer will gain a coating of lifeblood that protects from a modest amount of damage.

Lifeblood Core:

When resting, the bearer will gain a coating of lifeblood that protects from a large amount of damage.

Joni’s Blessing:

The bearer will have a healthier shell and can take more damage, but they will not be able to heal themselves by focusing SOUL.

Hiveblood:

Heals the bearer's wounds over time, allowing them to regain health without focusing SOUL.

Spore Shroom:

When focusing SOUL, emit a spore cloud that slowly damages enemies.

Sharp Shadow:

When using Shadow Dash, the bearer's body will sharpen and damage enemies.

Shape of Unn:

While focusing SOUL, the bearer will take on a new shape and can move freely to avoid enemies.

Nailmaster’s Glory:

Increases the bearer's mastery of Nail Arts.

Weaversong:

Summons weaverlings to give the lonely bearer some companionship and protection.

Dream Wielder:

Allows the bearer to charge the Dream Nail faster and collect more SOUL when striking foes.

Dreamshield:

Conjures a shield that follows the bearer and attempts to protect them.

Grimmchild:

The bearer will conjure a grimm-like creature, which will launch fireballs that do high damage.

Carefree Melody:

Contains a song of protection that may defend the bearer from damage.

Synergies


Kingsoul

After collecting his two pieces, talking to the white lady and completing the White Palace, the knight would obtain the King Soul. An amulet with Immense power, being mentioned as a union between superior beings and said to have "Unlimited Soul" being able to give just that to its wearer, based on some dialogues of the white lady, it is possible that this is an abstract representation of the vessels, and the Knight completing it, shows to be superior to a simple vessel.

Void Heart

The void heart is something very... interesting to say the least. It is the most important amulet that the knight obtains by being able to "unify" his power with the void, its power is such that it is said to "Evolved beyond the Syrm" and mentioned as a force never seen before. This would also imply that the Knight is finally a superior being, being mentioned as superior to the Pale King and able to fight "nature" (Radiance). Joining the Void may also mean that the Knight is no longer restricted by his shell to use the Void.


The amulet took full command of the KingSoul, which can be interpreted as the knight finally realizing his past, finally joining with the Void and accepting it as such, being able to control the Void at will.

Dream Nail

 


The Dream Nail is a weapon given by Seer. According to his own words "It can cut through the veil that separates the walking world from our dreams." This allows the knight to travel to the Dream Realm with this weapon. Being able to enter the mind of the insects and thus, destroy their dream counterparts made purely of Essence, stronger versions strengthened by the thought that the insects have.


The powers of the Dream Realm cannot be underestimated, with enough essence, it can travel to the mind of beings already dead or with a great mental protection, as in the case of the white palace, whose mind was still in the Kingsmould. Even with that, the Dream Nail was able to travel to the knight's own mind, to remind him of a memory that the knight himself did not remember, which was his birthplace.  


Finally, the Dream Nail was able to read the minds of the users affected by it, being able to read their own thoughts. In other cases, damaging an enemy with it can also highly upgrade the knight's soul.


Ori

Torch


FIRE!!! FIRE!! FIREEEEEEEEEE!!!

Spirit Edge


The Spirit Edge is a fine weapon made of light in the shape of a sword, it is designed to make quick, short cuts that will send enemies backwards and use them to perform combos. If he uses this ability repeatedly in the air, his falling speed will decrease and he will be able to attack longer in the air. An interesting detail is that if you hit an enemy hard enough, Ori will send them flying and their attacks will be interrupted.

Spirit Smash


The Spirit Smash resembles a hammer, with slow, but very powerful blows, sending enemies flying at a touch, and being used to be able to hit several enemies with a large area. In its upgrade, Shock Smash, the Spirit Smash's blows can create Shock Waves on the ground, which will spread over a medium distance. 

Spirit Arc


The spirit Arc is good, a bow. Firing bullets of light, used to hit enemies at long distances doing Medium damage. not much more to add, but with enough dedication it can become a GATLING GUN!!!! 

Spirit Star


The spirit star is a star-shaped weapon that works like a boomerang, which can be thrown at an enemy and will hit it several times before returning to the wielder's hand. With his upgrade, Ori can stop the Spirit Star in mid-course and make it do more damage on its return.

Kuro’s Feather


Taken directly from Kuro's body, Ori can use this feather to glide through the air and .... not much more. 


Ori did it first than Link in Breath of the wild ngl

Flap


Taken from a Ku feather, Ori can use flap to launch large winds that will throw enemies behind him (it can also be useful for waking up large bears!!).

Light Burst


This ability allows Ori to throw a ball of energy, it is important to mention that in the two that this ability has been released, its mechanics have changed, so it is important to mention them.

In Blind Forest, the Light Burst is a glass projectile, which after being thrown, will bounce a few meters on the ground and then explode.

In Will of Wisps, its appearance was changed to something similar to a fireball, now exploding at the mere count and making Ori able to bash on it.

Spike


Spike is a spear-shaped weapon, in which Ori will throw it at the nearest enemy causing great damage. In its upgrade, the SPike will now explode on contact and do even more damage. 


Abilities

The Knight

Void Physiology

(Art by PeculiurPerennial)


The knight is a creature without equal, being a being purely made of Void, the void is an extremely moldable that when unified can create different types of life, as it could be the collector or the knight himself and the other vessels, not being unified, the void will only act as an aggressive substance that will damage with black tentacles to any being that approaches it, but still showing to have at least a trace of consciousness, which will be discussed further in a moment. Being a void being has several abilities and advantages that will be explored right now:


Soul (Fuck)

(Made by CrystalSpikes)


One of the most important mechanics in the game is the soul, known as the substance that animates living beings, as a part of their very essence, or in other cases, the soul can be found even in the mere air. The soul is an extremely versatile substance that can be versatile in different ways, the knight is able to steal soul through his Nail, stealing small or large amounts of soul, depending on how hard the cut is given. 


Unfortunately, the soul is also a very dangerous resource that can corrupt the mind and soul of insects with a bad use, as happened with the students of the soul sanctuary, who went mad or their bodies were deformed by the overexposure of soul. Luckily for our Knight... He doesn't have a soul! so he doesn't have to worry about it.


Thanks to this, he can use the soul to conjure different spells, which will be mentioned later:

Focus


The first and one of the most important abilities of the knight, making him concentrate his SOUL on himself, allowing him to recover from fatal wounds, however, he has to be completely still for a few seconds to execute it completely, so it is not a recommended option in some dangerous cases.

Vengeful Spirit


In a more offensive way, the knight concentrates his SOUL in a spirit-shaped projectile that will go in a straight line and explode at the first contact with an enemy, causing medium damage.


In his upgrade, Shade Soul, the knight now fires a spirit-shaped shadow, causing more damage than his previous version and being able to pierce several enemies at once.

Howling Wraiths


 The best spell of the knight probably, in this one, he concentrates his soul in the form of 6 spectra that will attack above the knight, causing massive damage and being able to damage several times to a single enemy if he is busy at the right time.


In his upgrade, Abyss Shriek, the range and damage of the wraiths increases even more.

Desolate Dive


 In this spell, the knight jumps and concentrates all his soul in his fist, giving a great blow on the ground that will cause great damage to all affected enemies, it is also important to emphasize that the knight is invincible while executing it, it is probably a game mechanic but it is funny to mention it.


In its upgrade, Descending Dark, the blow now also concentrates shadow, causing a larger wave than its previous version that expands to the top, also causing greater damage.

Nail Arts

(Art by MintyBirtdy on Deviantart)


From the hand of the masters Oro, Mato and Sheo. The Knight learned different techniques on how to make the best use of the stinger through exhaustive training. These techniques are very useful in battle and will be detailed below: 

Great Slash


 From the hand of master Oro. This technique is based on a quick slash after a dash that goes directly in a straight line and stretches too long.

Cyclone Slash


From the hand of master Sheo. This technique is based on a powerful and unique Slash that does extremely high damage.

Dash Slash


 From the hand of master Mato. This technique is based on a spinning attack made by the stinger, perfect for hitting enemies from both sides. 

World Sense


Displays current Completion percentage in the inventory and on the save file in the main menu. Also shows the number of enemies encountered and required in the Hunter's Journal.

Sealing


The sole purpose of the knight's existence was only one, to seal the Radiance, and in turn, the corruption for the rest of eternity. Doing this in the ending "The Hollow Knight" where after defeating the..Hollow Knight, the knight would absorb the corruption and Radiance, being sealed in his body and in turn, the knight being sealed in the temple of the black egg

Non-Physical Interaction


This section is really easy to explain, the knight is able to hit shades and beings made of essence, the same substance that dreams are made of.

Dimensional Travel


With the Dreamgate, the knight can use his Dream nail to create a portal and travel through dreams to go to a desired location, though expending a bit of essence in the process. However, not all places have strong connections to dreams, so it can't always be used.

Conceptual Manipulation

(Of course the character with a fucked up lore has Conceptual Manipulation)


The essence is a fragment that can be collected in the adventure of the Hollow Knight, known as a "valuable fragment of light" of which are the dreams, and therefore, the whole Oniric world, something fundamental to be able to establish the oniric reality to be the same with which the said plane is composed. 

The essence is the same form the oneiric plane, a metaphysical plane known as the "Other face of the real world", and a plane beyond the physical world. A world that the mind and imagination cannot perceive, being a world totally created by the Radiance, beyond human (or well, insectile) understanding.


The knight is able to manipulate and destroy this essence, using it for example in the oniric sting to be able to travel to the mind of the insects, being able to destroy their counterparts of the Dream Realm... Many times, or when he was able to kill Radiance, a being with a light described as brighter than the essence itself, and yet the night was able to defeat it and absorb it. Still, his greatest example is when he visited the God-Home and defeated all the bosses, all being dream counterparts and made of essence of bosses previously defeated by the knight.


Another very good example of this is when the knight was able to defeat the dream warriors, dead insects that lurk in specific places of hallownest ready to fulfill their last task, and that are made of essence.

Absorption (& Immortality denial)


In the end of "Embrace the Void" The Knight is able to absorb the entire Dream Realm and its pantheons with his mere mass of void. As we have mentioned before and we will go deeper, the Dream Realm is a metaphysical realm transcendent to the real plane, where the dreams of the insects reside and where everything is made of essence, the essence is the same that forms all these dreams and the plane itself


In addition to all that, it was able to kill Radiance, a being with a curious physiology, he was not only able to create the Oniric Realm, but it is described as her light is even superior to the mere essence. Besides that, the mere existence of Radiance resides in the minds and memories of the inhabitants of the hollownest, inhabiting as a mere idea in their collective unconscious, and as long as there are ideas, memories, memories or whispers of this, Radiance will continue to exist. The Knight was able to kill Radiance, so he was able to deny her Cognitive Immortality.

Resistances

Ori

Energy Cells


The energy cells are blue orbs that can be found all over Nibel and Niwen, they are objects that Ori can collect in his adventure and that work as Ori's “mana”. This is the resource that allows him to use energy based attacks or his “magic” attacks in other words.

Spirit Flame


Allows Sein to shoot light shots that will be aimed at his enemies.

Charge Flame


Allows Sein to concentrate all her light on herself and create a vast explosion of energy.

Wall Jump


Allows Ori to.. Wall jump. 

Charge Jump


Allows Ori to concentrate in one place and make a big jump, allowing him to reach new areas and break small stratifications.

Dash

 


Sends Ori forward with a strong burst of speed.

Climb


Allows Ori to climb on vertical surfaces, although he will fall after a point.

Stomp


Allows Ori to make a big jump and then hit the ground with a powerful punch.

Soul Links


Soul Links are one of Ori's most unique abilities, in this, Ori can link his soul to a specific point, and every time he dies, he will revive at this same point until he is exchanged for another Soul Link. 

Regeneration


If Ori is still for a few seconds, he is able to regenerate a number of his life cells.

Sentinels


Ori is capable of generating small butterfly-shaped sentinels, which will hover for a few seconds and attack anything they see.

Flash


Ori can create an aura of light that will surround him, using it to illuminate dark spaces and create constant low damage to enemies within this area. 

Blaze


In this ability, Ori will create an explosion of fire that will surround him and damage nearby enemies, if he manages to charge for long enough, Ori will launch a larger explosion that will cause massive damage and can burn enemies, causing them to take constant damage.

Bash


Bash is Ori's most iconic ability, allowing him to “jump” on an object or enemy to propel himself in a direction of his choice, while that object or enemy is propelled in the opposite direction. That object will follow its trajectory until it hits a wall or physics pulls it down, which makes it a useful move to be able to climb high surfaces or reflect attacks.

Dig


With this ability, Ori will create a skill that will allow him to dig in the sand and use dash on it. This ability is especially useful to dodge enemy attacks and surprise them.

Grapple


Allows Ori to create a rope that will propel him towards the “Blue Moss” or even towards enemies, it can be used to surprise enemies and attack them.

Ancestral Light


The Light and the ancient spirits fill you with power! Makes Ori’s Attack 50% Stronger

Spirit Shards


Spirits shards are abilities Ori can pick up throughout his adventure that give him passive or active buffs in a different way each, such as raising his damage while he has more than half health or making his hits able to reflect ranged attacks. They are also strangely similar to another mechanic from another popular metroidvania...


Splinter:

Spirit Arc shots split into 5 short-range shots, dealing 50% damage each

Quickshot:

Spirit Arc fires 25% faster

Arcing:

Spirit Arc shots also hit nearby enemies

Vitality:

Gain 3 additional Life cells

Energy:

Gain 3 additional Energy cells

Live Harvest:

Enemies drop more Life orbs

Light Harvest:

Enemies drop 4 extra Spirit Light orbs 

Energy Harvest:

Enemies drop more Energy orbs

Lifeforce:

30% bonus damage when above half life

Reckless:

Increase damage dealt and taken by 35%

Life Pact:

Spend Life to cast spells when out of Energy

Overcharge:

Reduce Energy costs by 50% and increase damage taken by 100%

Swap:

Swap maximum Life and Energy

Magnet:

Orbs float to Ori from further away

Overflow:

Convert excess Energy to Life and excess Life to Energy

Finesse:

20% chance to deal 50% bonus damage

Spirit Surge:

Spirit Light grants bonus damage. Caps at 6000 Spirit Light.

Thorn:

Deal 50% of melee damage taken back to enemies

Resilience:

Take 30% less damage

Deflector:

Melee attacks deflect projectiles

Turmoil:

Enemies respawn faster

Bounty:

Enemies have 70% more Life and deal 70% more damage, but drop double Spirit Light

Catalyst:

Replenish some Energy when dealing melee damage

Fracture:

Detonate to split Light Burst into three smaller bursts

Ultra Bash:

Bash deals damage

Wingclip: 

Deal bonus damage to flying enemies

Ultra Gapple:

Grapple 2 enemy per jump (and deal damage)

Triple Jump:

I wonder what this does….

Sticky:

Stick and climb on walls

Secret:

Secret walls become semi-transparent

Ability Tree


In his first adventure, Ori had access to an ability tree divided into three sections: Utility, Energy and Efficiency. Each one having its improvements and based on different properties that Ori has and being able to improve it. Ori can upgrade his Christmas tree with Ability Points, which he finds in the middle of his adventure.

Utility Abilities

Utility is based on the user's survival and defense ties.

  • Rekindle - Allows you to reuse soulbonds and speed up your cooldown.

  • Regroup - Creating a soulbond regenerates you one life cell.

  • Charge Flame Efficiency - Charge Flame costs half energy.

  • Air Dash - Allows Ori to Dash in the air.

  • Ultra Soul Link - Create a soul link to regenerate two health cells.

  • Charge Dash - Allows Dash to be charged for use as an attack.

  • Water Breath - Allows Ori to breathe in water.

  • Soul Link Efficiency - Create a Soul Link at half the energy cost.

  • Triple Jump - Allows for a triple jump in the air.

  • Ultra Defense - Enemy attacks only take away 50% of his energy. 

Efficiency Abilities

Efficiency Abilities are based on aiding Ori in his exploration and optimizing/facilitating his exploration.

  • Spirit Magnet - Energy dots will float directly to Ori

  • Map Marker - Will cause a lot of pickups to show up on the map 

  • Life Efficiency - Life points will restore Ori's health twice as much. 

  • Ultra Spirit Magnet - Energy points will be attracted directly to Ori.

  • Energy Efficiency - Energy points give 50% more energy.

  • Ability Markers - Displays ability points on map.

  • Spirit Efficiency - Increases spirit efficiency.

  • Life Markers - Causes Life Cells to be displayed on map.

  • Energy Markers - Causes the Energy Cells to be displayed on the map.

  • Sense - Allows Ori to see over hidden walls. 

Combat Abilities

Combat abilities are based entirely on Ori's power and offensive abilities.

  • Quick Flame - Allows Ori to fire three Spirit Flame before reloading.

  • Spark Flame - Increases the damage of the Spirit Flame.

  • Charge Flame Burn - Improves the radius and damage of the Charge Flame.

  • Split Flame - Allows the Spirit Flame to fire two users at a time.

  • Ultra Bash - Allows you to Bash enemies and deal light damage to them.

  • Ultra Light Burst - Increases the radius and damage of Light Burst.

  • Cinder Flame - Massively increases the damage of Charge Flame.

  • Ultra Stomp - Increases the radius and damage of Stomp.

  • Fast Flame - Allows the Spirit Flame to fire much faster.

  • Charge Flame Blast - Improves damage and radius of Charge Flame.

  • Ultra Split Flame - Massively improves the damage of the Spirit Flame and allows four users to fire at once.

Absorption


Ori is able to absorb the light and energy of living beings, as can be seen in the Spirit Tree, when Ori can absorb their light in order to absorb their abilities and use them in his adventure. But that's not all, Ori is able to steal the vital energy of living beings by damaging them, obtaining a substance called "Spirit Light" that he can then use to buy items in his adventure.

Purification


This is a bit of an odd skill to explain, but I'll try to do my best. In a boss fight, Ori fights against Mora, a giant evil spider, it is revealed after defeating her that (probably the decay) had corrupted her, turning her into a despised creature that attacked the first thing it saw, like a wild animal. Sein was able to purify this darkness within her being and make her conscious again, which may lead one to think that Ori can do this with other beings.

Resistances


High and Low temperatures: Unaffected by being inside a volcano and a freezing storm

Poison Manipulation: Unaffected while being near magma.

Decay: See “Ori’s” Section in Forms.

Forms

The Knight

Void entity


The Void Entity, "ShadeLord" or "God of Gods" is the true form of the knight, a MASSIVELY large mass made purely of void, with its sole purpose being to seemingly destroy and absorb everything it can and touches. This form is immeasurably powerful, being able to absorb Absolute radiance, already mentioned above as an even more superior version of the base Radiance, and all the champions and the Oniric world itself, and that with just its mere dark mass.


It is also mentioned that this being is even more powerful than the superior beings, a being with endless power that is superior to that of the superior beings, being the chosen one to confront these and all the gods and confront all their energy and the pantheon itself.

Ori

Spirit Tree


At the end of the game, Ori embraced and merged with Sein, the golden light. In order to save Niwen from corruption and become the new Spirit Tree, saving Niwen from corruption, and thus, saving the lives of those he loved.



Feats

The Knight

Overall


  • Defeated Radiance, an omnipresent being that lived in the subconscious of the inhabitants of Hallownest.

  • Obtained all 45 amulets scattered throughout Hallownest.

  • Defeated the three phases of the Colosseum of the Insane. 

  • Learned to wield the Soul and Essence.

  • Defeated all the gods in the Godhome, becoming the god of gods.

  • Saved many people in his adventure (how cute!!)

  • Got rizz

  • Defeated the white palace, a nightmare full of saws and bottomless pits .

  • In some endings, he managed to eliminate the total corruption of Hallownest... while in others it simply consumes the entire hallownest lmao

  • Hollow Knight is considered a masterpiece by some people and one of the best metroidvanias ever made.

  • It got a sequel... which is not out yet.

Strength


Speed

Durability


Ori

Overall


  • Restore the Three Elements of Niben

  • Formed a beautiful family between Naru, Gumo and Ku.

  • Made Kuro redeem himself and sacrifice himself to save Nuben.

  • He went through all of Niwen, saving it from its corruption. 

  • Saved Ku from death

  • Improved the lives of Niwen's inhabitants.

  • Fulfilled the purpose of Kili's life by planting the ancestral tree.

  • Defeated Shriek 

  • At the end of his adventure, he sacrificed himself, to finally restore light and peace to Niwen.

  • it would create a new generation of descendants who would bring peace. 

  • Ori and the Blind Forest ha vendido 10 millones de copias

  • Ori: Will of the Wisps is a really great game.

Strength


Speed


Durability



Scaling

The Knight

Hornet


“Git Gud”


The knight's sister and protector of Hallownest in the course of Hollow Knight, there is not much discussion to talk about here. The knight was able to defeat hornet twice in his journey, so it is obvious that he upscales all of her feats.


  • This will be updated when silksong is released…. 

Radiance

(Art by LeonGrand)


“THE LIGHT CANNON BET CONSUMED”


Radiance is the light in all the darkness in Hollow Knigth, the light that corrupted and caused most of the game's own problems, a Superior being that created the entire Dream Realm so that her followers could worship her, a deity from another world that only wanted to share her light with others, in exchange for their consciousness, and when consciousness finally returned to the insects, the light, forgotten and vengeful, she returned. The Knight can scale Radiance in several ways, after getting the Voidheart, he is mentioned able to fight and defeat "nature" (Radiance" by Bardoom), in addition, although in his fight in Dream No More the knight has help from all the other vessels and the Hollow Knigth. In his battle with Absolute Radiance, an even more powerful version of Radiance, the knight was able to defeat her in It’s true form. So even if he doesn't scale to Radiance's power by %100 in Base, his true form or "Void Entity" should be even superior.



Ori

Sein

(By SP-hera)


“I am Sein, the light and the eyes of the Spirit Tree. I was lost in this glen when she loosened her grip. I can guide you on your journey, if you allow me to come.


Sein is Ori's companion in both games, functioning as a vital part that keeps the Spirit Tree alive. While it's a bit weird to scale Ori with her, it's very easy to explain her points. All the enemies that Sein could damage in the first game can also be damaged by Ori himself in the second game, and even much stronger enemies. The second thing is that at the end of the Will of the wisps, Sein and Ori merged to be able to restore the Spirit Tree and restore peace throughout Niwen, so she can practically also scale to all of Sein's most powerful feats.


  • Kuro interrupted her but it is implied that she could have done it correctly without any interruption

Shriek


“She..is lost. A pitiful creature. Her Heart is a Stone”


Shriek is the final boss of Ori and the Will of Wisps, a Buo mutated by decay that after being rejected by society and seeing how his own race died petrified, was filled with hate, destroyed the Spirit Tree and made all Niwen go into decay. Ori was able to fight her and defeat her in her final battle, so upscale to all her feats.



Weaknesses

The Knight

The knight doesn't have many weaknesses, but it's important to emphasize them at the end of the day: The soul is a very useful resource, but limited at the end of the day, so he has to hit his enemies to be able to use more of it, and when he dies he has to kill his Shade version to be able to use it completely, which may or may not bring him problems in the future. The knight also can't use all his amulets (although you could argue that it's just an in-game mechanic but I'll leave that as a possibility too) having to die to use others in a battle.


Also, being a being made of void brings some disadvantages that the knight also possesses, being void the counterpart of this, attacks based on this can do serious damage to the knight, besides that apparently, items like the delicate flower can seal this void, but it is something very rare that will be discussed in the verdicts.


Ori

Ori is a being of light... but even light is not without its own weaknesses. Several of his most useful abilities rely on energy cells, which are limited and can be depleted to a certain extent, leaving him useless and exposed for a short time, besides that, most of his non-energy weapons are of a short range that can make it difficult for him to reach distant enemies.


Other than that, he doesn't have many weaknesses, he's just a little silly guy.


Before the Verdict..

Hollow Knight Cosmology


Oh boy, I knew this would come one day, so yeah, it's time to explain my opinion on this uh.. curious topic.


The "normal" world of Hollow Knight is not something difficult to explain, it is like our world, full of life, civilizations, buildings and societies. Only instead of being humans, they are insects with great intelligence. The problem comes when explaining, the... Dream Realm.


 DREAM REALM 

The dream realm is a world made up of all the dreams of the inhabitants of Hallownest made up entirely of the essence and created by Radiance, a superior being that, as we have already mentioned, feeds on the ideas of the collective unconscious of insects.


This brings up many questions and doubts, which I will try to answer to the best I can.


We have already mentioned before what the essence is and how it works, but I will try to explain it again if someone did not understand the first time. The essence is the fragment of light from which dreams and in general the entire Dream Realm are created.s, it is the component that forms and gives life to this world, the essence is an extremely moldable material, not only is it capable of creating all the dreams of insects, but it is also what the users of this plane are made of, as is the case with all the dream bosses in the game. Which are superior versions created by the mind of insects, or the Dream Warriors, already deceased sects with their souls in pain roaming all over Hallownest, being beings also purely made of essence, or the Spirits, spirits of dead people where their memories and ideas live on in Hallownest. Even with all this, the light of the Radiance is mentioned as even superior to this essence, so Radiance itself should be superior to all these things we have already mentioned. 


Now the million dollar question, what exactly is the Dream Realm? well, it is mentioned like the other side of the real world and a plane transcendent to the physical, where we have already said: Even the limits of the mind and imagination cannot perceive and understand (Radiance is described as a being beyond deadly insects) This plane, to put it another way, serves to contain the memories of the beings of Hallownest, deceased or not, their memories and memories will be perceived there only as long as the Plane continues to exist. 


Now, how big is this plane? 

Well, there are several interpretations to say how big this plane can be, so I'll try to say mine:

Insect dreams are mentioned as "eternal" which could also mean that these are infinite in sizes, which in itself should say that all space should be High Universal and Infinite Speed. But there's more we can glean from this, if all dreams are infinite in size, and every insect has its own moldable world, that shouldn't make Hollow Knight's cosmology go up a notch Low multiversal by saying that each dream is independent of itself? Well, it's not as easy to say as it seems, although each dream is independent of itself, that doesn't mean that Hollow Knight's cosmology is multiversal. Let me explain, all dreams are their own world for insects, and as we have already said, they can be shaped by the different ideas of insects. (This can be seen a lot in Zote's combat) but at the end of the day, all dreams reside on the same plane, which is the Dream Realm, they are not totally 100% independent of each other, in other words, let's imagine a universe with several infinite dimensions in it, even if the dimensions are infinite, the universe is still only one, so there is no real reason to say that this is Multiversal.


Nightmare Realm


Unlike the Dream Realm, not much is directly known about this plane, only that it was created by the Nightmare Heart and? It feeds on the nightmares of insects, like a contrary version of the Dream Realm. This plan will be discussed in more depth below.


SUMMARY 


The Dream Realm is a metaphysical world that is transcendent to the real world, formed of essence that is the same that forms this world and the dreams themselves, which would make them conceptual. In addition to that, the Dream Realm is a space where the dreams and memories of the inhabitants of Hallownest inhabit, these dreams being Infinite in size and being connected directly to the Dream realm, which would make this space a level of High Universal and Infinite Speed.


More arguments of my opinion will be shown in the verdict.



FTL Knight


A popular argument to counter the Knight's FTL feat is to say that all of his feats like this are Aim Dodging, which means that he basically dodges his attacks by kind of anticipation and shouldn't scale in Reaction speed. Now, I have several problems with this.


The first is that, honestly, this just seems to me to be game mechanics, let me explain in a better way: The crystal guardian's attack has a few seconds of anticipation before being fired, this so that the knight can easily dodge it without the boss feeling unfair, which could justly justify how game mechanics to help the player, the boss would be unfair if all attacks were direct and didn't have a second of anticipation, so it could be more of the developers helping the player instead of just saying that the knight couldn't scale to his lightning bolts.


Second is that, it is incredibly consistent with other verse feats, the hunter claims that hornet could move in a flash, which is debatable if it is more of a flowery message (which it probably is but I would still like to mention the feat) and the whole mechanics of Radiance is to attack with light and light based attacks, so it is pretty consistent that the knight can scale to FTL feats.


Now, would it change the result if we don't count this feat?


Absolutely No.


It's something I'll discuss in the future, but speed is not really useful in this fight, and you'll see why.

The Other Multiversal Hollow Knight Feat


If you know a bit of Hollow Knight in this community you will notice the lack of a great feat done by the Nightmare King Grimm. I feel that in his description, it is told how he was able to separate the dream realm and the Dream Realm. Now, there are several factors to decide in this feat that I would like to touch on, there is not much mention of the nightmare realm, other than that it was made by the "Nightmare Heart" and that  long ago it was one and the same thing with the Dream Realm, so I will make my interpretation of this:


One interpretation one has of this feat is that, as the Dream Realm was Multiversal because each dream was its own world, this would buff even more that level as the nightmares were also their own world, I already mentioned my problem with HK's Multiversal level, so I don't think I have to explain it again. But now comes another problem. Grimm I separate the nightmare world with the Dream Realm, so basically I separate an infinite space in two, wouldn't that be a Low Multiversal feat? yes, of two universes, but it would still be something superior to the current tier of the knight.


There is a big problem with this, is that yes, Grimm only separated these two worlds, but he doesn't want to imply that the nightmare world is also its own universe, all he did is separate a finite number of finites from their respective space, or in simpler words, The Universe is still one, between the Dream Realm and the Nightmare World, these two have infinite dimensions, which are the dreams and nightmares of insects respectively, but even so, there is only 1 Universe and not two, so the maximum it could reach would only be High Universal


in case I don't explain myself well, I'll take the words of a person who knows more about HK and whom I asked about this topic:

“Because dreams are just infinite structures, separating several of these, even talking about infinite dreams, would only be Universal High, since you are only separating a finite number of infinities from their respective space.”

Explaining Higher Beings Stuff

(Art by DARK DOG on Twitter/X)


A detail that I have missed to explain in Hollow Knight are the higher beings, beings of Hallownest known for being more powerful than the common inhabitants, and some of them even serving as deities for some beings, like the moths for Radiance or the Void Heart for Grimm. In this section I want to explain how they work and what interesting things they give to the knight.


These superior beings have different forms and avatars, being found in the deepest of the Dream Realm and the Pantheons in general, mentioned to have infinite power, in fact, it is mentioned that there is a ladder of numerous ascensions with new dream Realm where there are even more superior Gods. Where the gods can transcend the limitations of their minds to transcend even more  until they can reach a perfect "concentration". All this transcendence and perfect concentration belongs to the hierarchy of the Pantheons itself, as it is tuned by the energy of Higher Beings to transcend even higher.


Now, how does the knight scale all this? Simple, at the end of the pantheons, the knight invokes his true form, calling it  as the "God of Gods" and before this, it was mentioned that he was chosen to be able to fight against the superior beings and gods, and finally confront all their energy and the Champion himself. If this is not enough, let's remember that the final form of the knight was able to fill and destroy the entire pantheon with its mere dark mass.

Explaining Hollow Knight Canonicity

A moderately popular discussion years ago was what truly is the canon ending of Hollow Knigth, each one is VERY different in its own way and all bring us different endings, such as radiance finally dying and the knight sacrificing himself, the knight containing radiance within himself, or the true form of the knight consuming all of Hallownest. So, what is the canon ending?



Easy answer: All of them, lol. Said by Team Cherry herself in the Hollow Knigth SubReddit, all endings are equally canon, since you can have your own interpretation of the story and choose your own path, in her own words:


"All endings are equally canon. We're not into 'True Endings.' You choose the path yourselft".


Art

(By Entrevistador)


(By Blue_Nines)


(By @AoiBanan_ on twitter [He deleted his account :( [)


(By Nurse_Deer_Oliver)


(By Van Casarolli)


(By DekHead)


(By a deleted accounts on reddit sorry)


(By SCOTT THE WOZ?!?!?!?!?)

Script


Hope you enjoy it!


Verdict

(By Blue_Nines)

Because the stats of both are difficult to explain (Especially the knight's), separate both characters to give opinions on their stats.

Knight's Side


At base, the knight's stats are quite consistent, starting with AP he easily reaches the ranks Wall-Small Building with feats like at the beginning of the game of the Knight breaking a large door that gave 3.6 Megajoules the Room, Desolate Dive being able to break rock, The False Knight being able to break the floor of his fight, which hovers between the 4.7-8.83 Megajoules the Wall (or even 23.841 Megajoules with amulets, giving Small Building) although curiously his biggest feat in this would have to be escalating Hornet, who at the end of “No More Dreams” endured an explosion that left a large crater, giving 0.0111 Tons or Small Building, this being the maximum that the gentleman can achieve.


In terms of speed, The Knight also has very interesting feats, his Crystal Heart allows him to go 382.88 m/s o Transonic, on top of that, the Knight can cut as fast as speed, which gives his cuts a speed High Hypersonic to Massively Hypersonic, removing that, it also counts He has several feats that could put him even higher, such as dodging the light shots of the Crystal Guardian, which hit between 0.0252c-0.0584c the Sub-rela/Sub-Rela+, it is also made of being able to dodge the light rays of the Radiance and its greatest feat which is curiously again the climbing to Hornet, which according to the hunter Could have moved in a flashAs I have already mentioned, this may simply be flowery language, but it is not wrong to want to take it, which would give the gentleman a speed Ligth Speed at its maximum on base. This is not to mention that it can be done 39% faster with amulets, so some values ​​should go up in this. 

 

Unfortunately, it would be very easy if this ended here, with the knight being of this level, but we still need to explain the level of his True Form so eh, here we go:

   

Starting with AP, the true form of the knight should scale interesting before the universal, being called “God of Gods” he should be superior to the god of storms and rains, and although we had never seen these beings in HK nor do we know much of them, it is still done that it is called the God from storms and rain, so something interesting must come out of that. With that out of the way, it's time to discuss HK Universal: Even though there isn't really that much to discuss here, I want to defend my stance on this. To begin with, HK's lore is VERY ambiguous and interpretive, this is done so that several people can give their interpretation of it and it can be discussed among several people, so I want to imply that my opinion is 100% valid so Well, it's my opinion: Now, what are my arguments to defend universal HK? I have a few to tell and I will try to explain right now, the first being the most obvious of all, being that it is mentioned that dreams are “eternal”, I know that the word eternal and infinite differ a little, but even so, I feel that the context is quite clear, this could mean that a dream is eternal or endless in possibilities, because dreams work like this, this could also mean that dreams have infinite power compared to the finite power of the real world, because it is subject by laws of physics and things So. But even if we don't count that, we could say that at least the Dream Realm would have a universal space, being described as a counterpart to the real world, and although it is not indicated to what scale this refers, I think it is not very difficult to think which could be referred to a universal scale. 


In terms of Speed, it's more of the same lol: If you want to buy into the idea that a “dream” is eternal and the Knight was able to fill this entire plane with his dark mass table, this would give his True form a Infinite Speed and this is also supported by the mention that the light of the Radiance was able to also fill this entire plane which would also give Infinite speed. If not, probably MFTL+ speeds if you want to think the Dream Realm is only the size of our visible universe or something.   

Ori’s Side


Starting with AP, Ori is someone surprisingly powerful in this department: He has the power to generate blaze, which was calculated at 13,681,680 Joules the Wall+, being able to defeat Klolok, who was able to generate a large crater in the ground giving 14,234,631 Joules. Also being able to defeat Mora who could make the floor of her arena shake, being able to destroy rocks with Stomp or with her hammer and a long etcetera, although her greatest feat may be scaling Shriek, who was able to destroy a large part of the ground in their fight, which gave 0.00877 Tons the Small Building, This considering that he can increase all his stats with his Spirit Shards.  But the really interesting thing is when to enter the High-Ends of this one, with which you can raise its level A LOT: By first scaling Sein, who, as we have already mentioned, is comparable to this one by being able to defeat the same enemies as her in Will of Wisps. , or even more direct by fusing with it in its Final Form. This was able to extinguish an erupting volcano that is about to destroy all of Nibel, reactivate the Spirit Tree, which basically made a large mass of energy that runs through all of Nibel to restore it, the first feat should already come into play. Pueblo-Pueblo Grande being the normal level for a volcanic eruption. Although curiously its greatest feat is scaling back to Shriek, it was able to damage Sein, which created a storm so massive that it covered all of Niwen in a short period of time, calculated at 2.035 Megatons the Small City, or even higher with a shorter timeframe. Now, I know it's a little strange to think of Ori being an island or similar, being commonly thought of as a very small character and to think that the most he would reach is a wall or similar, but in my opinion, his High-Ends are too consistent for Consider them an outlier, and even if you don't scale them to their base form, their Spirit Tree form should scale easily, so yes, Ori Small Town is valid in my opinion.  


Speed ​​is somewhat easier to explain, since Ori is a character without many feats in this category. Your dash goes at a speed of 26.0976-59.0909 mph o Superhuman, in addition to that, his Bash ability allows him (apparently) to react to things in slow motion, this is quite useful, being able to react to different projectiles from enemies or similar, which was calculated at Mach 144.300-739.787 the Massively Hypersonic, Although Bash also has an even more impressive feat, he is being able to react to Light Burst, which is cool. Light, considering Ori is able to react and redirect this project, this would give him a very direct speed. Luminica. Now, this feat can become debatable, not knowing how true it is that this projectile is really light, but I will give him the benefit of the doubt, knowing that other Ori weapons are mentioned as light and Ori is able to maneuver with them.


So in summary: Ori is Small Building con Low Ends y Small City with its High ends, and can be superior with the Spirit Shards. In addition to having a speed superhuman on scroll with dash, Massively hypersonic a Ligth Speed with Reaction thanks to reacting to different projectiles, and also being their light weapons, giving them a speed Lighting.

Conclusion

Pretty clear cut isn't it? I don't think there's much more I can say here, Ori is level Small Town in AP and the maximum the Knight reaches is Small Building on base, with Ori being MASSIVELY stronger than the base knight, in terms of speed, both should be even if they buy both feats Ligth Speed of both, with the knight being a little faster thanks to the charms. 


In True forms, it's much less closed, with the knight only being infinitely stronger and faster than Ori if you take the Dream Realm High Ends, so yes, while Ori AP stomps into Base, The Knight takes the trinity of stats for a margin Infinite a su True Form.

Arsenal 

I had to separate the two sections as each one was quite complicated, so let's get started.


Ori has a LOT more varied weapons compared to just the knight's Nail, which will make him have more variety in his fight, his weapons are especially useful as the AP difference is so MASSIVE in Base, so even weapons with distance they would be able to One-Shot the Knight at a great distance, so it would be a great advantage for Ori, also, the Spirit Edge is basically a Nail of the knight, so he has a lot of variety of weapons to throw at the knight unlike this one to Ori. Now, what does the Knight have against this? Honestly, many things, yes, the difference in variety in their weapons and AP is massive, but that does not mean that the knight is completely crushed in this segment, since the speed is equal in the best case, he can dodge several shots from Ori with his Shadow Cloak, perhaps being able to dodge his melee attacks, and the Crystal Heart will allow him to get closer to Ori if he wants to play from afar with his bows, Spirit Stars or Spikes. But most importantly, the Dream Nail, which honestly... is a big problem for Ori. The Dream nail is not only capable of reading Ori's mind, which would make the knight able to know Ori what he thinks and probably be able to predict his movements, but with it he is able to teleport to different places to avoid attacks from Ori. , and more importantly, get into Ori's own mind to fight in the Dream Realm, which well, as we already mentioned in the Stats section, the knight could simply take out his True form there, which is infinitely stronger and faster that Ori. 


But wait, maybe Ori is not lost yet, you will have already noticed that there was a very notable element missing here, that's right.


SPIRIT SHARDS VS AMULETOS 🗣🗣🗣🔥

This is my favorite part of the debate! What more fun is it to compare two character mechanics that basically allow both to do any type of Bullshit? now, there is 45 Amulets against 31 Spirit Shards, saying this is clearly an advantage in quantity for the Knight, but numbers are not everything, so I will analyze both to see who is better:


The amulets are... varied, simply varied and that word falls short to be honest: (Almost) each amulet has a unique ability that allows The Knight to give it a new fighting style or simply buff its base stats, so, To summarize this because there are MANY amulets, I will try to summarize the ones that seem most important to me for this fight:


  • Soul Catcher/Soul Eater: They allow the Knight to gain more soul by hitting Ori, which would cause him to cast many more spells at Ori. 

  • Dashmaster + Sprintmaster: Increase the knight's speed, which would make him faster than Ori 

  • Grubberfly’s Energy: Allows the knight to attack from a distance with his nail, keeping distance.

  • Sharp Shadow: It allows the knight to dodge attacks while damaging him with his dash, which would make it useful against all of his weapons. 

  • Spore Shroom: If the knight uses focus, he summons an area of ​​spores that would damage Ori constantly, since he has no resistance against things like that.

  • Any amulet that summons someone lol: Unlike Ori, knight summons like the Grimmchild or spiders do not need anything to be summoned, which would make him have a numerical advantage for a time to be able to assist a blow. 

  • Carefree Melody: Probably one of the most important amulets here, this one will protect the knight from ANY random Ori attacks, potentially causing him to deal a fatal blow to Ori. 


And many more not mentioned so as not to artificially lengthen this section, the amulets are just too varied for the Knight, potentially causing him to not be left behind at all, and that is not including the different synergies that one has from the other, which can make him The knight can try many strategies throughout the fight. 


In the case of Ori, well, the Spirits Shards are not far behind either, some are very interesting and even more so than several amulets, so I will analyze the ones that seem most interesting to me:

  • Arcing: Causes Ori's Bow arrows to dissolve into multiple arrows, which would make him gain more area against the knight and deal massive damage to him.

  • Thorn: One of the most interesting Spirit Shards, allowing Ori to return any damage the Knight deals to him.

  • Deflector: This is probably the most useful Spirit Shard, the knight has many ranged options, so Ori being able to reflect them with his weapons would be quite useful when combating. 

  • Fracture: The same as Arcing but with the Light Burst, allowing, as I have already mentioned, Ori to have a greater AOE in his fight and do more damage to the knight,

  • Ultra Bash: If Ori is very close to the knight and finds himself in a tight spot, he can use Bash to damage the knight and still get out of the tight spot by reflecting his attacks. 

As you can see, not bad, I excluded most of the Amulets that increase Ori's strength because from a realistic point of view, Ori should already One-Shot the knight with a single hit and it is not necessary to include it, and removing some Spirit Shards not useful here like being able to stick to walls (something I could already do in Ori 1 smh smh) or being able to see secret walls.


So who wins here? the question is more interesting than it seems, they both have very interesting things at their disposal to throw, but in my opinion, although the question is certainly interesting and not so One-Sided, the Charms should win this. Don't get me wrong, Ori's Spirit Shards are impressive and things like being able to reflect projectiles from the Knight would be quite useful, but that doesn't compare to all the things the Knight can throw. The Amulets are MUCH more varied, allowing the Knight to generate allies to distract Ori, create shields to block some of Ori's attacks, or even, my favorite example and with a little luck, make it so that Ori's blows simply do not hit him. damage to the Knight. That's not counting all the synergies that the knight can have with his amulets unlike Ori, and since its planning, the Spirit Shards were mostly just better passives for Ori, which is not bad in Will of Wisps and the makes them quite useful, but they pale a bit against the Charms, which some of them completely change the way the knight plays. So yes, this category goes to THE KNIGHT.

Abilities

This is definitely the most COMPLICATED section to decide (and at the same time the most one-sided unfortunately) there is a lot to say here, but unfortunately this is not as closed as I would like. 


Starting with Ori (due to this being the easiest to pick) he has several interesting things going for him, he can gain a bit of mobility with dash or stomp, and practically every attack he makes would be very effective against the massive difference in power between both. The sentinels will also be quite useful, being more powerful than the knight's allies they could give him a bad play to this one. On top of that, he can gain some AOE and AOE with abilities like Light or Blaze, with Light serving as passive damage to the knight while he's close to Ori, and Blaze functioning as an explosion to perhaps clear the area if the knight is on him. gaining numerical advantage, and we can't forget about Bash, who is actually very useful here, allowing Ori to basically jump on anything the knight throws at him as projectiles and have them reflected. In addition to that, the soul links allow Ori to return from any fatal attack that the knight gives him, returning again and again to try different strategies, and he can even be quite durable even without this, due to his regeneration... Unfortunately, the Good things about Ori end, and I don't even have to discuss the knight's abilities to say them, so I will divide them into several segments because almost none of this is of any use in the end. 

  1. STAT STOMP


As you may have noticed dear viewer, it is no surprise to anyone that I have Ori Stat-Stomping the knight on base, and even with a similar speed (with the knight being slightly faster by amulets) that prevents Ori from simply one-shotting the knight and killing him at once? I mean, he's like 10,000 times stronger than the knight. Well, there are MANY things that prevent Ori from being able to do that: The very physiology of being a being born from Void prevents the knight from dying until his “Shade” is destroyed, and unfortunately, Ori has not demonstrated any type of Non-physical Interaction, so it would be unable to kill that form of the shade.  Also, if you want to tell the knight's Mid Godly “regeneration,” this would make it physically IMPOSSIBLE to kill the knight with any type of AP, regardless of whether Ori is City, Island, or 12128128713x Universal level. [Something I missed to mention is that although Ori cannot kill the knight's Shade, he could paralyze it for a few moments, since the light itself is the weakness of the void, even so, that does not mean that that light is capable of killing To the knight definitely, it would be more of a temporary paralysis that would prevent him from regenerating for a few moments, but this does not cause important changes in the verdict]


In addition to that, after obtaining the Void heart it is mentioned that the knight was “unified” with the void, so it could even mean that the Knight and the void are the same being, and that the void continues to exist, the knight also will do it. So yes, although Ori is massively stronger than the knight on base, stats don't matter much here since you can't kill either of them with AP, due to their immortality (the void for the knight and the Soul links for Ori. 


AND EVEN OUTSIDE OF THAT, Hollow Knight's own first mechanic is soul, which the knight can absorb with just a sting of his stinger, so the knight's own basic soul would count as hard neg, ignoring the massive difference in power between Ori and this one. Making the stats matter less here.


  1. Purification/Energy Absorption

+


As I said this, Ori can't kill the knight with just his AP, so what about his other haxes like Absorption or Purification? Wouldn't purification be able to eliminate the knight's Void as happened with the Delicate Flower? Clearly no.


 Starting with its absorption, it will be more contrapudence than effective. The truth is, the Knight is a being made of void, so if Ori absorbs its energy, the only thing it will absorb would be, well, the void. The same void that is capable of corrupting the simplest insects with its mere contact, so the only thing that would most likely cause this is to make Ori be corrupted by the void itself by not having any resistance to something like that, so I would kill him instantly, that would be the worst possible ending tbh.


Regarding purification, I honestly didn't expect to have to argue this but hey, here we are. Ori's purification is not something that is mentioned many times in the game, but basically, he was able to purify the "darkness" of an area that was corrupting Mora in her boss fight, causing her to become aggressive and sedate her primal instincts, by having her fight Ori until he eliminates that darkness and makes her the same as always, you could attempt argue that Ori's darkness is similar to Hollow Knight's void, but this has many MANY problems. The darkness in Ori isn't something that gets explored much so it's basically just what we saw in the game, while the void in HK is something much more explored and that we know more about, and these two aren't nearly alike. into nothing, and even if they were, the vacuum works on a scale A LOT greater than that of Ori: To give an idea, the Knight is a being made of emptiness as I have already said, and that emptiness itself was capable of absorbing the entire Pantheon and Kingdom of dreams, the kingdom of dreams is a metaphysical kingdom and conceptual as we had already mentioned before, so even if the void and darkness were similar in characteristics, the void would still be conceptually superior to everything Ori has. 

3. What about Ori's OTHER haxs? 


I am going to be VERY Brief here, because I do not want to extend a section that is already very complicated for me to say, the shortest answer is easy is They don't work.



Haxs de Ori

What can the knight do against them?

Death Manipulation

The Knight has not shown any resistance against it. But it should not matter, since if the Death Manipulation is "true" it will only affect the knight's shell and not really the shade, as it is never shown to be capable of affecting beings like that.

Energy Projection

Basically the same thing, it would be useful to disintegrate the knight's shell, but it wouldn't work against the Shade and the knight could debatably just regenerate back.

Creation

Firstly, all of Ori's haxs were received because he absorbed them from different Ancestral Trees so his creations would be haxless and featless. Secondly, it would be super out of character to have Ori create creations to fight, since it doesn't match anything about the character.


I don't think it's important to mention because Ori's other abilities are not important in this fight and I hope you were able to explain that to me, with that said, let's move on to the next thing.

4. Soul links


So, we already saw that Ori has no way to kill or even incapacitate the Knight due to his physiology and regeneration and Immortality, but then, can the knight negate Ori's Soul Links or incapacitate? short answer, and, and you don't even need to negate the Soul Links to win.


Starting with the fact that you can deny the Soul Links or not, I want to say that it is debatable to a certain extent, the Soul links are mentioned to be pieces of Ori's own soul that are linked to a specific space and so that he can After reviving, the Knight has a very explicit Soul-Fuck that allows him to steal the SOUL of his enemies with his stinger, so he would probably be able to negate Soul Links to some extent. 


Even if we say that the knight does not have the how to negate the soul links, he has several ways to incapacitate Ori in other ways, such as corrupting him with the void, entering the Dream Realm and sealing him like he did with the corruption. Speaking of the Dream Realm, he could enter Ori's mind and kill him there or release his True form, which as we have already said is massive in size and could probably negate Ori's Soul Links, so yes, the knight has quite a few ways to incapacitate or kill Ori in other ways. 

5. Conclusion 

(Poor Ori, By JustAnotherAstalos)


I want to summarize this as much as I can because I honestly don't like at all that this can only be summarized in "The knight has concepts and Ori no gg he wins" that's also the reason why I didn't go into that too much in the verdict, it's something that I want to leave to your interpretation whether you buy it or not, because honestly it doesn't change the result at all.


With everything I said, I think it's obvious what I mean, Ori is a very strong opponent, but he has no way to kill or even incapacitate the Knight in a good way, not even the Stat Stomp serving in this case. Unlike, the knight has several ways to be able to kill or incapacitate Ori even if we say that he could not negate the Soul Links, so yes, it is a very short and not very detailed explanation, but I don't think there is much more than what What can I say, so yes, this category goes to THE KNIGHT.


Tertiary Factors

This is probably the easiest section to explain (thank god smh) both are heroes who should not be underestimated, Ori is specialized in more types of weapons, but the Knight's Nail handling is simply better, having been Trained by the masters of the stingers and learn their arts. Furthermore, although Ori has faced very dangerous rivals, pity the vast difference of opponents the knight has faced, Ori's enemies are mainly animals that use their body to attack, or similar, the knight's enemies. They are much more complex, beings with mastery in weapons, or who use magical properties to attack, in addition, the knight has faced the already mentioned many times radiance, who was thousands of years old. I want to mention another thing, Ori has never faced anything remotely similar to the knight, being mainly put against enemies much larger than him or as we already said, animals with almost no consciousness that use his body as an attack, instead, The Knight has been able to face enemies that do resemble Ori in some properties, such as opponents with swords or close-range weapons, or that use similar abilities (Beings like the Soul master have abilities similar to Ori's, such as the Stomp, or the use soul to attack) Still, I don't want to say that the knight knew perfectly what to do with Ori, as he had some aces up his sleeve, which would be the Soul Links and Bash.


In terms of general intelligence it is more uhh... complicated, the knight is a being mentioned as mindless, so he would practically have no consciousness to think. The problem is that he has been seen doing things that do require a mind, such as updating the map when entering or in some area or even being able to defeat very component opponents, this is something that has never been explicitly mentioned in HK, being (like most lore elements) interpretive, but let's say that if he has some conscience trait, he could win here? Well, I would say that they are pretty even, The knight was able to overcome things like the white palace which was basically a platform puzzle, and Ori was able to solve puzzles in the various temples he has been to, so in the case of saying that the knight does not has consciousness, Ori wins by default lol, but in the case of saying that if he has any kind of this, it should be pretty even.  


To summarize, they are both very skilled, but the Knight simply has more experience fighting various enemies, plus he has been trained by many more people, so his skill should be much higher. Ori is not weak in this section, it is simply how his games are designed as HK is much larger and has many more bosses. So yes, this category goes to THE KNIGHT.

Summaries

The Knight

“Hallownest will be whole, again”


Advantages

  • Takes the stats trinity via an infinite margin in its True Form. 

  • More and Better Haxs.

  • Ori can’t Kill or Incap it.

  • Harder to Kill.

  • Charms > Spirit Shards.

  • Can amps its speed with the charms, making it faster.

  • Way more experienced and skilled.

  • Yuri and Yaoi.

  • Hornet.

Ties

  • Speed with Light Speed Hollow Knight.

  • Numbers advantage with Charms.

  • PEAK OST.

  • Smal silli boi.

Disadvantages

  • Massively Weaker in Base.

  • Needs to die to equip other charms.

  • WHERE IS SILKSONG, TEAM CHERRY?.

  • Explain Hollow Knight's Bullshit is hard.


Ori

“It is time, Ori


Advantages

  • Massively stronger than Base’s Knight.

  • Massively Faster without Light Speed Hollow Knight

  • More Range and AOE in Base

  • More Agile and Mobility Options

  • Its weapons are much more varied than the Knight's Nail…

  • Soul Links make it hard to kill…

  • Theoretically smarter.

  • Ori and the Will of Wisps is SO GOOD YOU SHOULD PLAY IT.

  • Wins the Moral Victory.

Ties

  • Speed with Light Speed Ori.

  • Numbers advantage with Sentinels.

  • PEAK OST.

  • Smal silli boi.

Disadvantages

  • Spirit Shards < Charms.

  • Infinitely weaker and slower than Knight’s True form.

  • …But all of its weapons are way worse than the Dream Nail.

  • Can’t kill or incap the Knight by any chances.

  • …But Knight can Corrupt, Seal or Kill him in the Dream Realm.

  • No joke disadvantage here, Ori is a good boi.


Conclusion

This battle is… very one-sided to be frank, Ori was a powerful opponent with very interesting abilities, but he was no match for the experience, skill and especially the knight's. Even with his stats to his advantage, the knight's absurd immortality and regeneration simply made him impossible to kill. Even with the stats to his advantage, the knight's absurd immortality and regeneration simply made it impossible to kill him, and that's if we don't count haxs like corruption, sealing or HK's conceptual stuff, and all that if we don't want to use the knight's True Form, which is leagues greater than anything Ori showed. 

At the end of this battle, Ori was left completely Hollow.


Final Tally

Ori (1) - Morta (Pity Vote) (He wasn't even on the blog lmao)

Knight (1) - Roxx


The Winner is The Knight!





(Art by SCP the Merch Maniac)


Final words (By roxx >:3)


(GO WATCH KAGUYA SAMA IT’S PEAK FICTION


Hi, it's me, your friendly neighbor Roxx, I'm basically the one who did almost everything on this blog, Editing, images, research and everything that it takes to make a Blog. I'm not here to send a bible wanting to look for empathy or similar, I just want you to know that thank you very much for this blog, it's very special for me (it's my most Wanted if you didn't understand) Hollow Knight is one of my favorite games of all times, and I enjoyed the Ori a lot when I played it, since I saw the MU being announced in the DB ballot two years ago, I felt something special in it, and I hope even a small part of it made you feel here. I put all my effort and heart into this, and an apology if some things are confusing or were not explained in the best way, it's my first time doing things like verdicts and I'm not an expert in explaining things like concepts, but still, to the people who have read this, I hope you liked it.


Even though I said that I did most of the blog part, I want to thank several people: To Morta, for allowing me to do my crap blog on DBE , and for basically translating 99% of this blog (sorry about that) to Rangey/Blue_Nines for doing some editing images and a Sprite Art for this blog (also to Pana Perk corduroy you are very cool bro) to Stars for helping me to do some calculations, to Hollow for helping me to understand HK stuff and giving me his thumbs up for this blog, to Mariano for also helping me to understand several conceptual stuff of Hollow Knight. But specially, I want to thank Spectral, my Hollow Bro, he is basically another person where OriKnigth is also his most wanted, thanks a lot for everything bro, you are a great person and I hope you like this blog <3


With all that, I'll say goodbye, and in case I don't see ya: Good Afternoon, Good Morning, and Good Night.



Next Time…

Slenderman VS Siren Head 

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